But, talking to Schafer, you'd hardly know it. Schafer doesn't know that this will change how publishers perceive his studio, or whether or not they'll repeat this format with later releases, but that it shows they have a super passionate audience who's willing to throw their money behind something they believe in. When we asked Schafer about the prospect, he told us "definitely," explaining that they're looking "at all of them," but "seriously looking at things like iPad." On social networks members of the press and others in the industry have been talking about what this means for traditional publishing models. Previously, $400,000 was only going to fund "three people for six months." The biggest thing that having the extra money means is that Double Fine Adventure is, in all likelihood, going multiplatform. After joking to us and saying "F**k it, i'm buying a house!," Schafer said he could see it being used for "more music, more voice" and possibly "new languages" and team members. As people started to vote with their dollars, clearing the goal in less than eight hours, the question starts to arise, "What will happen with that extra money?" The official Kickstarter page says that this money will be put back into the game and into the documentary that's being made to show how the project progresses. But after hearing fans saying "I'd buy it, I'd buy it" for so long, Tim decided to see if "people would put their money where their mouth is." And have they ever. He's been wanting to make a point-and-click graphic adventure for years, but the studio couldn't find funding or a publisher. The original monetary goal for the game was $400,000, a goal that he was repeatedly told was "too high for Kickstarter." Schafer himself even felt like they'd only make a few thousand at first, just hoping they'd make the goal by the March deadline.
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